How to setup Python debugging on RaspberryPi Zero W from VisualStudio Code

As the resources and guides are quite scattered around the Internet, here is sample project and guide for those who want to use Visual Studio Code for remote Python debugging on RaspberryPi Zero W: https://bitbucket.org/jIRI/rasp-pi-zerow-vscode/overview

Just follow readme.md (and do not forget to replace the <raspberry.pi.ip.address> with your Pi IP address in all relevant files).

Here you can see it in action:

Log.game(“Anomaly Warzone Earth”, Status.Abandoned);

OK, I abandoned this one before finishing, but I did have some fun with it. It is as good as inverse tower defense gets, I think there is some story, which is totally not important. In the end it is not that interesting to deserve to be finished. But yeah, fun little game.

Game log

Soooo. I’m trying something I was thinking about for a really long time: keeping short notes on games/movies/books I consume. As games are easiest for testing purposes, I dumped couple of one paragraph notes here. Let’s see how long I will be able to do that.

And while I’m here: I have couple of blog posts about my next interactive fiction and an authoring tool I’m developing for it in the pipeline, hopefully I will publish them soon.

Log.game(“Alan Wake”, Status.Completed);

Long time since I’ve played this one, so my recollection is a bit fuzzy. However: I liked the story and twists were well played,  I think. The gameplay was good at start, as you need to switch between bullets and light, but it got old quickly (usually, I play this kind of games on easy, so it might be more intense on harder mode — I’m not sure after all that time). It wasn’t scary at all, as there were tons and tons of same kinds of enemies. I remember being stunned by sheer size of the game, however there was lots of running through boring space. So basically good one, even if a bit flawed. Best part were those late night radio shows. I loved those. Ah, and what those stupid coffee thermoses were supposed to mean?

Log.game(“140”, Status.Completed);

I think I remember quite liking this one, even though I’m not a big fan of rhythm games (actually I really suck in them). I think I finished it in something like 3 hours or so (steam snapshot includes the time I was doing something else while game was still running).  I like minimalist design of the game and its clear visual language. The music was good I think, controls responsive. I remember one of the last levels used that ultimate dick move of games which inverts the controls, which I really hate, but other than that: nice one.